You know, if this were ten or so years ago and I were publishing this on geocities, this post would have probably been prefaced with at least twenty dabbing GIFs that unintentionally crash every computer looking for free DLC. (Which you can’t get with this as it would violate copyright, unless you use freeshop, which I’ll be covering in a later post.)
This particular story takes place in my new house, exhausted and ready to fall asleep at any moment and suffering through the worst writer’s block I’ve had in a while. I mean, seriously- how am I supposed to spice up a lightrail train ride without filling the whole thing with self-reflection that I can imply later anyways? I hate feeling ham-fisted.
Of course, there are those who would beg to differ.
What a beautiful gift to humanity HANS is- allowing one to take screenshots in games they’re normally not allowed to, apply patches to allow everyone to be gay, changing all the voice actors to the supremely more pleasing-to-the-ear Japanese versions… But I digress. Good old Sm4sh already allows screenshots, plus all the “hacks” available are just texture and sound replacements that I can’t do anyways because they require a custom firmware. So, instead, we’ll just have to pull out ol’ reliable…
These were taken long before I got HANS. Please don’t judge 😦
The first hack displayed here is Playable Bosses, which are basically repurposed bosses from other parts of the game (and other game paths I can’t play because I’m broke) and some other characters from the previous FE game, Awakening. As you can see, when an event is triggered that normally would elicit a response from another character, most of these units don’t have any lines due to normally not being available in castle mode. However, most of the Awakening characters bundled in have lines, with only Severa that I know of to have any actual support options.
For a few of the characters, such as Anankos, Blight Dragon Garon (middle), and Empty Vessel Garon (far right), they have no idle animation data for the castle viewing function and thus just stay static models. Which can get a bit creepy when randomly spawning in right next to fully animated units…
Next up is the character swap patch, allowing characters from Birthright to join in Conquest. Unlike the save editing method demonstrated last time, this does not require constantly shuffling data between a computer and the 3DS’s microSD card; although, since the new units join via the same chapter events that normally spawn each retainer, if there’s a specific unit that you wanted that otherwise would be replaced, you will have to play that specific chapter via the Home Menu (and thus giving up screenshot support and any other patches) or disable ROMFS patching in HANS (which will still boot without any other patches). The Hoshidan unit spawning tries to match up with their Nohrian counterparts- for example, in chapter 7, when Elise the healer normally joins, Sakura the healer will join instead and be accompanied by her retainers Subaki and Hana instead of Arthur and Elise.
Of course, one should exercise caution when using this patch- Birthright characters tend to be weaker than their Conquest counterparts and have weaker growths, which is normally remedied in their original path via the Scouting and Challenge functions- but since Conquest has a limited amount of experience points to go around and thus doesn’t have these options, you have to be more careful than usual when choosing how to level characters.
of course, if you have the Boo Camp DLC, this is far less of a problem as long as you’re strong enough to farm
Although, to be honest, I’m still holding out for when Hinoka joins and can tank everything- maybe then she’ll fix the bug not letting the S support button not showing up even with the gay patch.